AI Insights · Timothy · July 2024
Top 5 Hybridcasual Games on Android in Belgium in Q2 2024
Discover the performance of the top 5 hybridcasual games on Android in Belgium for Q2 2024, focusing on downloads, revenue, and active users.
In Q2 2024, the hybridcasual game market in Belgium saw notable performances from several leading titles on the Android platform. Here’s a closer look at the top 5 games, their downloads, revenue, and weekly active users.
Last War:Survival Game by FirstFun demonstrated impressive growth. The game's revenue started at $16.9K in early April and peaked at $25.1K by mid-June, before slightly dropping to $17.8K by the end of the quarter. Downloads showed a consistent upward trend, beginning at 3.3K and reaching nearly 6.9K by the end of June. Weekly active users mirrored this positive trajectory, increasing from 15K to almost 24.2K.
Rush Royale: Tower Defense TD from MY.GAMES B.V. experienced fluctuations in revenue and user engagement. Revenue varied, peaking at $6.2K in mid-May and dropping to $4.2K by the end of June. Downloads witnessed a decline from 1.1K in early April to 424 by the end of June. Weekly active users remained relatively stable, maintaining around 8.7K to 10.8K throughout the quarter.
Triple Match 3D, published by Boombox Games LTD, saw steady performance in revenue but lower engagement in downloads. Revenue ranged between $3.8K and $5K, with a slight dip towards the end of the quarter. Downloads remained low, fluctuating between 169 and 341. Weekly active users showed stability, with numbers ranging from 4.1K to 4.9K.
Zombie.io - Potato Shooting by Joy Nice Games had a volatile quarter. Revenue spiked to $6.4K in early June but declined to $4.3K by the end of the month. Downloads decreased significantly from 4.6K in late April to 555 by late June. Weekly active users saw a peak of 6K in late April but dropped to 2.1K by the end of June.
Match Factory! from Peak displayed strong growth. Revenue rose sharply from $57 in early April to $5.5K by the end of May, stabilizing around $4.8K by late June. Downloads surged from 115 in early April to 8.3K by late May, before decreasing to 2.7K by the end of June. Weekly active users increased dramatically from 279 in early April to over 20K by mid-June, ending the quarter at 17.6K.
These insights are derived from Sensor Tower data. For a deeper dive into the metrics and trends of these top-performing hybridcasual games, visit Sensor Tower.